Como The First Berserker: Khazan você pode economizar tempo, esforço e dinheiro.
Como The First Berserker: Khazan você pode economizar tempo, esforço e dinheiro.
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A reviravolta qual temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e nenhumas criatividade pelo roteiro.
Enquanto enfrenta 1 mundo cheio de criaturas perigosas, ele deve resgatar a honra que perdeu, exatamente qual isso signifique combater este próprio exército que outrora o respeitava.
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24 de março de 2025 por André Custodio À medida de que a comunidade souls Vive Muito mais viúva utilizando a carência por novos Dark Souls e com o abandono de Bloodborne, seus olhares se voltam para os títulos originais que vêm dando as caras nos últimos anos.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
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Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
Utilizando um visual visual cell shading qual imita um anime, este jogo se destaca pela maneira saiba como usa seu sistema de habilidades de modo a passar ao jogador a sensação por que o protagonista é poderoso.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short The First Berserker: Khazan window.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.